SoftNet 2016
August 21 - 25, 2016 - Rome, Italy

  • ICSEA 2016, The Eleventh International Conference on Software Engineering Advances
  • ICSNC 2016, The Eleventh International Conference on Systems and Networks Communications
  • CENTRIC 2016, The Ninth International Conference on Advances in Human-oriented and Personalized Mechanisms, Technologies, and Services
  • VALID 2016, The Eighth International Conference on Advances in System Testing and Validation Lifecycle
  • SIMUL 2016, The Eighth International Conference on Advances in System Simulation
  • SOTICS 2016,The Sixth International Conference on Social Media Technologies, Communication, and Informatics
  • INNOV 2016, The Fifth International Conference on Communications, Computation, Networks and Technologies
  • HEALTHINFO 2016, The First International Conference on Informatics and Assistive Technologies for Health-Care, Medical Support and Wellbeing

NexTech 2016
October 9 - 13, 2016 - Venice, Italy

  • UBICOMM 2016, The Tenth International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies
  • ADVCOMP 2016, The Tenth International Conference on Advanced Engineering Computing and Applications in Sciences
  • SEMAPRO 2016, The Tenth International Conference on Advances in Semantic Processing
  • AMBIENT 2016, The Sixth International Conference on Ambient Computing, Applications, Services and Technologies
  • EMERGING 2016, The Eighth International Conference on Emerging Networks and Systems Intelligence
  • DATA ANALYTICS 2016, The Fifth International Conference on Data Analytics
  • GLOBAL HEALTH 2016, The Fifth International Conference on Global Health Challenges
  • CYBER 2016, The First International Conference on Cyber-Technologies and Cyber-Systems

InfoWare 2016
November 13 - 17, 2016 - Barcelona, Spain

  • ICCGI 2016, The Eleventh International Multi-Conference on Computing in the Global Information Technology
  • ICWMC 2016, The Twelfth International Conference on Wireless and Mobile Communications
  • QoSE WMC 2016, The First International Workshop on QoS and Energy-aware Algorithms and Protocols in Wireless and Mobile Communications
  • VEHICULAR 2016, The Fifth International Conference on Advances in Vehicular Systems, Technologies and Applications
  • INTERNET 2016, The Eighth International Conference on Evolving Internet
  • COLLA 2016, The Sixth International Conference on Advanced Collaborative Networks, Systems and Applications
  • INTELLI 2016, The Fifth International Conference on Intelligent Systems and Applications
  • InManEnt 2016, The International Symposium on Intelligent Manufacturing Environments
  • VISUAL 2016, The First International Confernece on Applications and Systems of Visual Paradigms
  • HUSO 2016, The Second International Conference on Human and Social Analytics
  • BRAININFO 2016, The First International Conference on Neuroscience and Cognitive Brain Information

 


ThinkMind // ACHI 2012, The Fifth International Conference on Advances in Computer-Human Interactions // View article achi_2012_12_40_20283


Interaction in Augmented Reality by Means of Z-buffer Based Collision Detection

Authors:
Yasuyuki Souma
Hidemi Yamachi
Yasuhiro Tsujimura
Yasushi Kambayashi

Keywords: Cyber Radar; depth sensor; Z-buffer; collision detection; object detection

Abstract:
We propose a new interaction method in AR (augmented reality) using a depth sensor and a collision detection method with the Z-buffer. The method generates 3D models of the real world in real-time and performs interaction between the real and virtual world. In order to provide the real-time collision detection between the models of real world and those of virtual world, we have developed a detection method called Cyber Radar. This technique uses two sets of depth values of the Z-buffer that is generated through the orthographic projection. One is obtained through rendering the virtual space from the sensor object toward a target point. This set does not have the depth values of the sensor object. Another one is obtained through rendering only the sensor object in the reverse direction. From these two depth value sets, we obtain the distance between the sensor object and others for each pixel. This technique requires only one or two rendering processes and it is independent from the complexity of object’s shape, deformation or motion. In this paper, we evaluate the interaction using this method and report the problems to be solved.

Pages: 315 to 318

Copyright: Copyright (c) IARIA, 2012

Publication date: January 30, 2012

Published in: conference

ISSN: 2308-4138

ISBN: 978-1-61208-177-9

Location: Valencia, Spain

Dates: from January 30, 2012 to February 4, 2012

SERVICES CONTACT
2010 - 2015 © ThinkMind. All rights reserved.
Read Terms of Service and Privacy Policy.