ThinkMind // ACHI 2020, The Thirteenth International Conference on Advances in Computer-Human Interactions
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Notes: IARIA Conference.
Jaime Lloret Mauri, Polytechnic University of Valencia, Spain
Diana Saplacan, University of Oslo – Oslo, Norway
Klaudia Çarçani, Østfold University College – Halden, Norway
Prima Oky Dicky Ardiansyah, Iwate Prefectural University, Japan
Simona Vasilache, University of Tsukuba, Japan
Event editions: - there are 13 editions.
Location: Valencia, Spain
Dates: from November 21, 2020 to November 25, 2020
Articles: there are 76 articles
Engagement Estimation for an E-Learning Environment Application
Win Shwe Sin Khine, Shinobu Hasegawa, and Kazunori Kotani
keywords: E-learning; Engagement; Fine-tuning.
Facial Mimicry Training Based on 3D Morphable Face Models
Oky Dicky Ardiansyah Prima, Hisayoshi Ito, Takahiro Tomizawa, and Takashi Imabuchi
keywords: expression training; emotion; image processing
A Perspective-Corrected Stylus Pen for 3D Interaction
Rintaro Takahashi, Katsuyoshi Hotta, Oky Dicky Ardiansyah Prima, and Hisayoshi Ito
keywords: 3D stylus; spherical display; virtual reality; perception
Toward Automated Analysis of Communication Mirroring
Kumiko Hosogoe, Miyu Nakano, Oky Dicky Ardiansyah Prima, and Yuta Ono
keywords: communication mirroring; human pose estimation; DTW; 360 degree camera
Simple Generative Adversarial Network to Generate Three-axis Time-series Data for Vibrotactile Displays
Shotaro Agatsuma, Junya Kurogi, Satoshi Saga, Simona Vasilache, and Shin Takahashi
keywords: Acceleration, Generative Adversarial Networks, Vibrotactile Display.
Rendering Method of 2-Dimensional Vibration Presentation for Improving Fidelity of Haptic Texture
Junya Kurogi and Satoshi Saga
keywords: Haptic Rendering, Vibrotactile Display
Alarm Sound Classification System in Smartphones for the Deaf and Hard-of-Hearing Using Deep Neural Networks
Yuhki Shiraishi, Takuma Takeda, and Akihisa Shitara
keywords: Alarm sound; Classification; Deaf and hard-of-hearing; Neural network; Smartphone
Sensor Glove Approach for Japanese Fingerspelling Recognition System Using Convolutional Neural Networks
Tomohiko Tsuchiya, Akihisa Shitara, Fumio Yoneyama, Nobuko Kato, and Yuhki Shiraishi
keywords: Sign language; Japanese fingerspelling; Sensor glove; Recognition; Convolutional neural network.
Closing the Loopholes: Categorizing Clients to Fit the Bureaucratic Welfare System
Johanne Svanes Oskarsen
keywords: Categorization; Representations; Street-level Bureaucracy; Work; Digitalization
BEACON: A CSCW Tool for Enhancing Co-Located Meetings Through Temporal and Activity Awareness
Ole-Edvard Ørebæk, David Aarlien, Fahad Faisal Said, Karoline Andreassen, and Klaudia Carcani
keywords: awareness meetings; CSCW; temporal awareness; activity awareness; design study
Designing Personal Health Records for Cognitive Rehabilitation
Klaudia Carcani, Miria Grisot, and Harald Holone
keywords: PHR; cognitive rehabilitation; coordination mechanisms; patients empowerment; CIS;
A Digital Tabletop Tool for Teacher-Student Supervision to Support Student Learning
Samgwa Quintine Njanka, Shubodha Acharya, and Prameet Bhakta Acharya
keywords: Digital tabletop; teachers; students; cooperation; CSCW; CSCL.
A Simple System for the Complicated Cases? Using Service Design Methods to Visualize Work Practice
Kathinka Olsrud Aspvin and Guri B. Verne
keywords: CSCW, Practice, Ethnography, Service Design, Visualization
Cross-Use of Digital Learning Environments in Higher Education: A Conceptual Analysis Grounded in Common Information Spaces
keywords: Digital Learning Environments (DLE); Higher Education (HE); Computer-Supported Cooperative Work (CSCW); Common Information Spaces (CIS); information spaces.
Being a Reflexive Insider: The Case of Designing Maritime Technology
keywords: CSCW; engineering design; reflectivity; practice–research gap
Smart Home Techniques for Young People with Functional Disabilities
Daniel Einarson and Marijana Teljega
keywords: People with functional disabilities; Smart Homes; Techniques for IT-based support; Sustainable Development; Quality of Life; Assistive technologies.
Exploring Engagement in Distributed Meetings during COVID-19 Lock-down
Fahad Said and Klaudia Carcani
keywords: CSCW; Digital Meeting Platforms; Distribued Cooperation Work; Distributed Meetings; Attention; COVID-19; HCI; Participation; Conversation roles.
An Analysis of Independent Living Elderly’s Views on Robots: A Descriptive Study from the Norwegian Context
Diana Saplacan, Jo Herstad, and Zada Pajalic
keywords: Keywords-robot; comprehensibility; manageability; meaningfulness; healthy aging; independent living elderly; Norway; Sense-of-Coherence (SOC) theory; salutogenesis; elderly; human-robot interaction, domestic robots
Uses of Interactive Devices such as Artificial Intelligence Solutions for the Improvement of Human-Computer Interactions Through Telemedicine Platforms in France
Bourret Christian and Depeyrot Thérèse
keywords: Artificial Intelligence; Telemedicine Platform; Territories; Healthcare; Digital Transformation; France.
Decision-making in Game Development Process - A Systematic Review
Regis Batista Perez, Leandro Marques do Nascimento, Alberto de Lima Medeiros, and Tiago Beltrão Lacerda
keywords: game development; decision-making; systematic review
Human Factors in Exhaustion and Stress of Japanese Nursery Teachers: Evidence from Regression Model on a Novel Dataset
Tran Phuong Thao, Midori Takahashi, Nobuo Shigeta, Mhd Irvan, Toshiyuki Nakata, and Rie Shigetomi Yamaguchi
keywords: Machine Learning; Multiple (Linear) Regression; Student's T-test (t-test); Human Factors.
Building Guidelines for UNESCO World Heritage Sites’ Apps
Joatan Preis Dutra
keywords: Interface design; world heritage sites; usability; app; mobile devices.
Development of a Wearable Vision Substitution Prototype for Blind and Visually Impaired That Assists in Everyday Conversatio
Anna Kushnir and Nicholas H. Müller
keywords: Non-verbal communication; Emotional valence; Visually impaired; Vision Substitution; Sensory Substitution Device
FatCombat: A Health Video Game for Education and Promotion of the Recommended Fat Intake among Children
Ismael Edrein Espinosa-Curiel, Edgar Pozas-Bogarin, Janeth Aguilar-Partida, Maryleidi Hernández-Arvizu, and Edwin Emeth Delgado-Pérez
keywords: Health video game; Children; Fat intake recommendations; Learning; Fat intake change.
Trust Me! I can be a Designated Driving Assistant
Misbah Javaid, Vladimir Estivill-Castro, and Rene Hexel
keywords: Human-Robot Trust; Explanations; Queensland Traffic Rules; Human-Robot Physical Interaction.
Enhancing Human Trust and Perception of Robots Through Explanations
Misbah Javaid, Vladimir Estivill-Castro, and Rene Hexel
keywords: Implicit Trust; Explicit Trust; Explanations; Human-Robot Physical Interaction.
Handedness Detection Based on Drawing Patterns using Machine Learning Techniques
Jungpil Shin and Md Abdur Rahim
keywords: Handedness; Handwriting; Drawing Pattern; Support Vector Machine (SVM).
The Changing Nature of Childhood Environments: Investigating Children’s Interactions with Digital Voice Assistants in Light of a New Paradigm
keywords: voice assistants; children-machine interaction; anthropomorphism; cognitive development; mixed methods.
Exploring the Role of Children as Co-Designers – Using a Participatory Design Study for the Construction of a User Experience Questionnaire
Lea Wöbbekind, Thomas Mandl, and Christa Womser-Hacker
keywords: participatory design; workshop; UX evaluation; semantic differential scale; pupils; user experience
Enabling Expert Critique at Scale with Chatbots and Micro Guidance
Carlos Toxtli-Hernandez and Saiph Savage
keywords: Chatbot; Mediated communication; feedback; experts.
Mental Model Construction Process and the Time Variation
keywords: mental model; construction process; time variation.
Analysis Method for One-to-one Discussion Process for Research Progress Using Transition Probability of Utterance Types
Seiya Tsuji, Yoko Nishihara, Wataru Sunayama, Ryosuke Yamanishi, and Shiho Imashiro
keywords: One-to-one discussion; Utterance type; Visualization; Process model; Transition probability.
Usability Testing in the National Information Processing Institute, Poland
Katarzyna Turczyn and Agnieszka Lepianka
keywords: UX research; usability testing; information system; system design; National Information Processing Institute.
Reactions to Immersive Virtual Reality Experiences Across Generations X, Y, and Z
Zbigniew Bohdanowicz, Jarosław Kowalski, Daniel Cnotkowski, Paweł Kobyliński, and Cezary Biele
keywords: Immersive Virtual Reality; Generations; Presence; Immersion; Emotions; Adults; Qualitative Methods
Detection of Safety Checking Actions at Intersections Significant for Patients with Cognitive Dysfunction
Tomoji Toriyama and Akira Urashima
keywords: Cognitive dysfunction; Wearable Sensor; Safety Checking Action; Driving Skill.
Smartphone Devices in Smart Environments: Ambient Assisted Living Approach for Elderly People
Roua Jabla, Maha Khemaja, Félix Buendίa, and Sami Faiz
keywords: context-awareness; smart environment for elders; AAL; activity recongnition; ontology
UI Design Pattern Selection Process for the Development of Adaptive Apps
Amani Braham, Maha Khemaja, Félix Buendía, and Faiez Gargouri
keywords: Adaptive User Interface; Interface specification and design; UI design patterns; Ontology model.
Towards Context Adaptation in Ubiquitous Applications
Mohamed Sbai, Faouzi Moussa, and Hajer Taktak
keywords: Context; Ontology; Adaptation.
A Cross Domain Lyrics Recommendation from Tourist Spots Reviews with Distributed Representation of Words
Yihong Han, Ryosuke Yamanishi, Yoko Nishihara, and Kenta Oku
keywords: Music Information Retrieval; Lyrics; Context Aware Music Recommendation; Cross Domain Search.
Time-Variable Analysis of Accommodation Reviews Based on a Hierarchical Topic Model
Yujiro Sato, Ryosuke Yamanishi, and Yoko Nishihara
keywords: review analysis; consumer decision support; hLDA.
An Approach Towards Artistic Visualizations of Human Motion in Static Media Inspired by the Visual Arts
Anastasia Rigaki, Nikolaos Partarakis, Xenophon Zabulis, and Constantine Stephanidis
keywords: Motion visualization, Artistic Visualization, Motion capture, Image processing, Computer Vision
An Approach for the Visualization of Crafts and Machine Usage in Virtual Environments
Evropi Stefanidi, Nikolaos Partarakis, Xenophon Zabulis, and George Papagiannakis
keywords: Machine Usage Visualization; Heritage Crafts; Cultural Heritage; Motion Capture; Virtual Humans
Comparisons Among Different Types of Hearing Aids: A Pilot Study on Ergonomic Design of Hearing Aids
Fang Fu and Yan Luximon
keywords: hearing aids; product size and shape; fit and comfort
Detection of Strong and Weak Moments in Cinematic Virtual Reality Narration with the Use of 3D Eye Tracking
Paweł Kobyliński and Grzegorz Pochwatko
keywords: cinematic virtual reality; omnidirectional video; 3D eye tracking; visual attention; narration
Integrating Human Body MoCaps into Blender using RGB Images
Jordi Sanchez-Riera and Francesc Moreno-Noguer
keywords: MoCap; 2D, 3D human pose estimation; Synthetic human model; Action mimic.
Serious Games with Serious Aims - The Design and Development of a Serious Game for Construction Based Learners
Lauren Maher, Shaun Ferns, Matt Smith, and Mark Keyes
keywords: Serious-Games; Education; Training; Construction; Development; Design.
The Use of Virtual Reality in Mindfulness Meditation
Gabriela Gorska, Daniel Cnotkowski, Paweł Kobyliński, and Cezary Biele
keywords: Virtual Reality; Virtual Environment; meditation; mindfulness
A Study on Virtual Reality Work-Space to Improve Work Efficiency
Xu Tianshu and Hasegawa Shinobu
keywords: virtual reality; work-space; work efficiency
AI – Based Approach for Mobile User Interface Adaptation
Hajer Dammak, Meriem Riahi, and Faouzi Moussa
keywords: Adaptation; Mobile User Interface; User Behavior; Log File; Artificial Intelligence; Machine Learning.
A Fuzzy Logic Approach for Dynamic User Interests Profiling
Abd El Heq Silem, Hajer Taktak, and Faouzi Moussa
keywords: Context-Awareness; Fuzzy Logic; Fuzzy Logic System; User Profiling; User Behavior.
The Benefits of Combining Paper- and Video- Based Prototypes for User Interface Evaluation
Hayet Hammami, Fatoumata Camara, Gaëlle Calvary, Meriem Riahi, and Faouzi Moussa
keywords: UI evaluation; Feedback; Prototyping; Video prototyping; Comparative evaluation
Applying Design Thinking to Address Users ATM Deposits Needs. A Case Study on the Financial Sector
Arturo Moquillaza, Joel Aguirre, Fiorella Falconi, and Freddy Paz
keywords: Human Computer Interaction; Interaction Design; Self-Service; Automatic Teller Machine; Cash Deposit; Design Thinking; Cash Payment; Banking; Innovation
Trust Metrics to Measure Website User Experience
Andréia Rodrigues Casare, Tania Basso, and Regina Lúcia de Oliveira Moraes
keywords: User experience; Quality model.
How Users Perceive Authentication of Choice on Mobile Devices
Akintunde Oluwafemi and Jinjuan Feng
keywords: Access control; Authentication of choice; Usability; Security.
Rule-based Intelligent System for Dictating Mathematical Notation in Polish
Agnieszka Bier and Zdzisław Sroczyński
keywords: Natural language; Mathematical notation; Assistive technologies; Verbalization
NICER - Aesthetic Image Enhancement with Humans in the Loop
Michael Fischer, Konstantin Kobs, and Andreas Hotho
keywords: aesthetic image enhancement; user-centered
Social Media Usage in Supporting Children with Cognitive Disabilities and Their Caregivers from Saudi Arabia: A Qualitative Analysis
Reem Alshenaifi and Jinjuan Heidi Feng
keywords: Social Media; Cognitive Disabilities; Children; Saudi Arabia; Accessibility
Design Guidelines for Educational Games Targeting Children
Emma Nilsson, Marie Sjölinder, Åsa Cajander, Olov Ståhl, and Erik Einebrant
keywords: educational games; child-computer interaction; design guidelines; game design.
How-To: Instructional Video. Recommendations for the Design of Software Video Trainings for Production Workers
Maximilian Tandi, Lorena Niebuhr, and Eva-Maria Jakobs
keywords: instructional videos; software video training; digital education; CAx systems; digitalization in industry sectors
Embodied Conversational Agent for Emotional Recognition Training
Karl Daher, Zeno Bardelli, Jacky Casas, Elena Mugellini, Omar Abou Khaled, and Denis Lalanne
keywords: HCI, ECA, Conversational agent, Avatar, Emotions
3D Virtual Try-On System Using Personalized Avatars: Augmented Walking in the Real World
Yuhan Liu, Yuzhao Liu, Shihui Xu, Jingyi Yuan, Xitong Sun, Kelvin Cheng, Soh Masuko, and Jiro Tanaka
keywords: Virtual try-on; Virtual garment modeling; Augmented reality
Rethinking the Fashion Show: A Personal Daily Life Show Using Augmented Reality
Shihui Xu, Yuhan Liu, Yuzhao Liu, Kelvin Cheng, Soh Masuko, and Jiro Tanaka
keywords: fashion show; Augmented Reality; personalized fashion
Hybrid Control and Game Design for BCI-integrated Action FPS Game
Supachai Tengtrakul and Setha Pan-ngum
keywords: BCI, EEG, SSVEP, Games, Riemannian-based classification
Literature Review on Accessibility Guidelines for Self-service Terminals
Yuryeon Lee, Sunyoung Park, Hwaseung Jeon, and Hyun K. Kim
keywords: self-service terminal; kiosk; guideline; accessibility; disability
Developing Positive Attitudes Towards Cooperative Problem Solving by Linking Socio-emotional and Cognitive Intentions
Masato Kuno, Yoshimasa Ohmoto, and Toyoaki Nishida
keywords: human-agent interaction; cooperative problem.
UX Evaluation of a Mobile Application Prototype for Art Museum Visitors
Pekka Isomursu, Minna Virkkula, Karoliina Niemelä, Jouni Juntunen, and Janne Kumpuoja
keywords: user experience; user evaluation methods; case study; user study; interaction with physical objects
Comparison of Input Methods and Button Sizes in Augmented Reality Devices
Sunyoung Park, Yuryeon Lee, Hwaseung Jeon, Hyun K. Kim, Muhammad Hussain, and Jaehyun Park
keywords: Augmented-reality; interface; Button-size; Hololens; Input method; Distance.
Factors Affecting Motion Sickness in an Augmented Reality Environment
Hwaseung Jeon, Sunyoung Park, Yuryeon Lee, Hyun K. Kim, Muhammad Hussain, and Jaehyun Park
keywords: Augmented reality; simulator sickness questionnaire; virtual reality sickness questionnaire
Customized Gamification Design in Augmented Reality Training for Manual Assembly Task
Diep Nguyen and Gerrit Meixner
keywords: Gamification; Augmented Reality; Gamified Aug- mented Reality; Gamified Training; Human-Computer Interaction
Development and Promotion of Educational Materials on Human-Centered Design
Jun Iio, Ayano Ohsaki, and Rika Waida
keywords: Human-centered design; Educational materials; HCD cycle
Using the Pepper Robot in Cognitive Stimulation Therapy for People with Mild Cognitive Impairment and Mild Dementia
Berardina De Carolis, Valeria Carofiglio, Ilaria Grimandli, Nicola Macchiarulo, Giuseppe Palestra, and Olimpia Pino
keywords: Social Assistive Robots, Cognitive impairment, Cognitive Stimulation, Elderly people
Privacy-Aware Digital Mediation Tools for Improving Adolescent Mental Well-being: Application to School Bullying
Maria Gaci, Isabelle Vonèche-Cardia, and Denis Gillet
keywords: Human-Computer Interaction; Privacy; Trust; Security; Child-Computer Interaction
Letter and Word Prediction for Virtual Braille Keyboard
Krzysztof Dobosz and Łukasz Prajzler
keywords: Text entry; Braille code; Letter prediction; Word prediction; Virtual keyboard.
FocalVid : Facilitating Remote Studies of Video Saliency
Sahand Shaghaghi, Bryan Tripp, Chrystopher Nehaniv, Alexander Mois Aroyo, and Kerstin Dautenhahn
keywords: eye tracking; visual saliency; video saliency; mouse- contingent interface; Web design.
A Dashboard for System Trustworthiness: Usability Evaluation and Improvements
Diego Camargo, Felipe Nunes Gaia, Tania Basso, and Regina Moraes
keywords: Dashboard; Trustworthiness; User experience; Usability
Potentials and Challenges of Using Mixed Reality in Mining Education: A Europe-wide Interview Study
Lea Daling, Christopher Eck, Anas Abdelrazeq, and Frank Hees
keywords: Mixed Reality; mining education; digital teaching; interview study; MiReBooks project