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(to be completed)

 


ThinkMind // International Journal On Advances in Security, volume 2, numbers 2 and 3, 2009 // View article sec_v2_n23_2009_5


Networking and Security Issues for Remote Gaming: The Approach of G@L

Authors:
Christos Bouras
Vassilis Poulopoulos
Vassilis Tsogkas

Keywords: remote control channel, online gaming, remote command execution, input device capturing, asymmetric encryption, reverse channel

Abstract:
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, The Games At Large IST Project introduces an innovative platform for running interactive, rich content multimedia applications over a Wireless Local Area Network. The Games at Large project’s vision is to provide a new system architecture for Interactive Multimedia that will enhance existing CE devices such as, Set Top Boxes (STB), Small Screen and other devices, which are lacking both the CPU power and the graphical performance to provide a rich user experience. In this study we present the controllers’ sub-system of the innovative mechanism that is implemented within the context of the Games at Large project. We furthermore provide information on the encryption and security of the aforementioned communication channel.

Pages: 171 to 181

Copyright: Copyright (c) to authors, 2009. Used with permission.

Publication date: December 1, 2009

Published in: journal

ISSN: 1942-2636

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