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(to be completed)

 


ThinkMind // International Journal On Advances in Intelligent Systems, volume 9, numbers 3 and 4, 2016 // View article intsys_v9_n34_2016_26


Supporting the Development and Management of Learning Experiences in Location-Based Mobile Games - The EVANDE project

Authors:
Dimitris Makris
Konstantinos Makris
Polyxeni Arapi
Stavros Christodoulakis
Iasmi Stathi
Eleni Spiridaki
Charalampos Fassoulas

Keywords: mobile educational games; location-based games; learning experiences; experiential learning

Abstract:
Mobile location-based games, exploiting the unique capabilities of mobile devices, such as camera, GPS and compass, can have high learning potential. On one hand, they present a very attractive form of learning for modern students, even very young ones, who have already developed their skills in computer games and are very familiar with the use of mobile devices. On the other hand, location-based games provide a unique opportunity for education since they connect an area with a story, and their activities may result in social, experiential and situated learning. These characteristics can make them a powerful tool in a number of applications, including education, nature and museum exploration, city sightseeing, natural disasters awareness and prevention training. In this paper, we present the design and implementation of PlayLearn, a platform for the development and management of learning experiences in mobile location-based games, consisting of: (a) an authoring tool, supporting the creation and management of games, scenario editing, user interface customization and organization of gaming activities, and (b) a mobile application, compatible with most state-of-the-art mobile devices and platforms, supporting the play of games created by the authoring tool. Our implementation supports the Experience API, allowing the activities that happen as part of gaming (learning) experiences to be recorded, tracked and shared in a Learning Record Store. PlayLearn is part of the EVANDE (Enhancing Volunteer Awareness and education against Natural Disasters through E-learning) project learning infrastructure used for the development of mobile games for the training of civil protection volunteers and local authorities’ staff.

Pages: 532 to 541

Copyright: Copyright (c) to authors, 2016. Used with permission.

Publication date: December 31, 2016

Published in: journal

ISSN: 1942-2679

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