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ThinkMind // eLmL 2015, The Seventh International Conference on Mobile, Hybrid, and On-line Learning // View article elml_2015_4_20_50048


Gamification of Higher Education by the Example of Computer Games Course

Authors:
Martin Sillaots

Keywords: Gamification; Game elements; Computer Games

Abstract:
Abstract - Use of game elements in course design is one example of gamification. The course of Computer Games was selected as a basis for gamification because game-like approach can support the understanding of the course content. A case study was conducted to find out how students perceive game-like course. The course of Computer Games was organised like a game. At the end of the course, feedback was collected. Although most of the game elements were well accepted by the students, it did not lead to deep immersion.

Pages: 62 to 68

Copyright: Copyright (c) IARIA, 2015

Publication date: February 22, 2015

Published in: conference

ISSN: 2308-4367

ISBN: 978-1-61208-385-8

Location: Lisbon, Portugal

Dates: from February 22, 2015 to February 27, 2015

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