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ThinkMind // eLmL 2013, The Fifth International Conference on Mobile, Hybrid, and On-line Learning // View article elml_2013_4_10_50022


Integrating Serious Games in Adaptive Hypermedia Applications for Personalised Learning Experiences

Authors:
Maurice Hendrix
Evgeny Knutov
Laurent Auneau
Sylvester Arnab
Ian Dunwell
Panagiotis Petridis
Petros Lameras
Sara de Freitas

Keywords: Adaptive Hypermedia; Adaptation; Serious Games; Educational Games; Education; Personalization.

Abstract:
Game-based approaches to learning are increasingly recognized for their potential to stimulate intrinsic motivation amongst learners. While a range of examples of effective serious games exist, creating high-fidelity content with which to populate games is resource-intensive task. To reduce this resource requirement, research is increasingly exploring means to reuse and repurpose existing games. Education has proven a popular application area for Adaptive Hypermedia (AH), as adaptation can offer enriched learning experiences. Whilst content has mainly been in the form of rich text, various efforts have been made to integrate serious games into AH. However, there is little in the way of effective integrated authoring and user modeling support. This paper explores avenues for effectively integrating serious games into AH. In particular, we consider authoring and user modeling aspects in addition to integration into run-time adaptation engines, thereby enabling authors to create AH that includes an adaptive game, thus going beyond mere selection of a suitable game and towards an approach with the capability to adapt and respond to the needs of learners and educators.

Pages: 43 to 48

Copyright: Copyright (c) IARIA, 2013

Publication date: February 24, 2013

Published in: conference

ISSN: 2308-4367

ISBN: 978-1-61208-253-0

Location: Nice, France

Dates: from February 24, 2013 to March 1, 2013

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